2:00 opening layout with 16, 11, 6, and 10 blockers

This Level 696 guide matches the 2:00 opening board with the 16, 11, 6, and 10 blockers. Keep the center flexible, work down the right-side 10 counter, delay the large green zig-zag until the endgame, then clear the last pieces before Level Complete appears around 1:52.

8 timestamped steps
Use each checkpoint to confirm that your board still matches the walkthrough.
Use these moments to confirm that your board still matches before continuing.
| Time | What to confirm |
|---|---|
| 0:05 | The source opens on visible Level 696 with a 2:00 timer and countdown blockers 16, 11, 6, and 10. |
| 0:42 | By about 0:42, the counters have progressed to roughly 15, 10, 5, and 9 while the center remains usable. |
| 1:10 | Around 1:10, the right-side counter reaches 5 and the red lower route is actively being cleared. |
| 1:48 | The large green zig-zag remains as the final major blocker during the endgame. |
| 1:52 | The Level Complete panel appears around 1:52 in the first run. |
Checkpoint: The red square, right-side blue vertical piece, lower-right green zig-zag, and lower-left purple/green cluster match the source.
Watch at 0:05Checkpoint: The lower-right green zig-zag remains parked and the center cells stay open.
Watch at 0:18Checkpoint: The right side is active, but the middle is not sealed.
Watch at 0:32Checkpoint: The counters are around 15, 10, 5, and 9, and the central lane remains clean.
Watch at 0:42Checkpoint: The right-side counter is near 5 and the red lower-exit route is active.
Watch at 1:10Checkpoint: The large green zig-zag is still movable and not trapped against the lower-right edge.
Watch at 1:28Checkpoint: Only a few pieces remain around 1:44-1:48.
Watch at 1:48Checkpoint: Level Complete appears around 1:52.
Watch at 1:52Each row links a visible gameplay fact to the walkthrough frame used to check it.
| Fact | Source role | Timestamp | Checked |
|---|---|---|---|
| The source opens on visible Level 696 with a 2:00 timer and countdown blockers 16, 11, 6, and 10. | CherieGaming walkthrough evidence | 0:05 | July 17, 2026 |
| By about 0:42, the counters have progressed to roughly 15, 10, 5, and 9 while the center remains usable. | CherieGaming walkthrough evidence | 0:42 | July 17, 2026 |
| Around 1:10, the right-side counter reaches 5 and the red lower route is actively being cleared. | CherieGaming walkthrough evidence | 1:10 | July 17, 2026 |
| The large green zig-zag remains as the final major blocker during the endgame. | CherieGaming walkthrough evidence | 1:48 | July 17, 2026 |
| The Level Complete panel appears around 1:52 in the first run. | CherieGaming walkthrough evidence | 1:52 | July 17, 2026 |
Yes. The opening gameplay and the replay both visibly show Level 696.
The first solution reaches Level Complete around 1:52, and the replay completes again around 3:30.
Unknown from this source. No visible in-game Hard or Very Hard label appears in the reviewed frames.
This walkthrough matches the Level 696 board with timer 2:00 and visible countdown blockers 16, 11, 6, and 10. If your board, timer, counters, or piece positions differ, use the Wrong Level tool instead of forcing these moves.
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