irregular wooden 6, 10, and 18 countdown layout

This solution matches the Level 271 board with wooden countdowns 6 in the upper-left tower, 10 in the center, and 18 in the lower-right section. Keep the narrow upper bridge open while using matched exits to reduce all three counters, then clear each newly revealed group before continuing. The walkthrough reaches the level-complete panel at about 2:36.

20 timestamped steps
Use each checkpoint to confirm that your board still matches the walkthrough.
Use these moments to confirm that your board still matches before continuing.
| Time | What to confirm |
|---|---|
| 0:06 | The walkthrough opens on Level 271 with wooden countdowns 6 in the upper-left tower, 10 in the center, and 18 in the lower-right section. |
| 0:13 | The first purple exit at about 0:13 reduces the wooden countdowns to 5, 9, and 17. |
| 0:27 | Matched exits at about 0:27, 0:35, and 1:00 reduce the countdowns in sequence to 4/8/16, 3/7/15, and 2/6/14. |
| 1:21 | A red top exit at about 1:21 leaves the counters at 1, 5, and 13; the upper-left wooden section reaches zero and opens at about 1:31. |
| 1:58 | The center wooden section opens at about 1:58, and the final lower-right countdown reaches zero at about 2:21 to expose the endgame pieces. |
| 2:36 | The walkthrough reaches the level-complete panel at about 2:36. |
Checkpoint: The purple square is centered beneath the upper purple gate and all three counters still read 6, 10, and 18.
Watch at 0:11Checkpoint: Purple leaves at about 0:13 and the counters read 5, 9, and 17.
Watch at 0:13Checkpoint: Yellow has a clear route to the left edge and the central wooden 9 is no longer boxed in by red and green.
Watch at 0:26Checkpoint: The matched exit at about 0:27 leaves the counters at 4, 8, and 16.
Watch at 0:27Checkpoint: Blue is aligned at the bottom while cyan and red remain separated in the left-center pocket.
Watch at 0:34Checkpoint: Blue clears at about 0:35 and the countdowns read 3, 7, and 15.
Watch at 0:35Checkpoint: The bottom row is connected from the cyan block on the left to the blue exit lane near the center.
Watch at 0:54Checkpoint: Blue particles appear at about 1:00 and the countdowns read 2, 6, and 14.
Watch at 1:00Checkpoint: The red square is directly beneath the red top gate and the remaining counters still read 2, 6, and 14.
Watch at 1:20Checkpoint: Red leaves at about 1:21 and the countdowns read 1, 5, and 13.
Watch at 1:21Checkpoint: The upper-left wooden section opens at about 1:31 and reveals a tall yellow block; the other counters read 4 and 12.
Watch at 1:31Checkpoint: Yellow stands in the left-center lane and the top bridge is free for the next red and cyan exits.
Watch at 1:48Checkpoint: The center wooden countdown reaches 1 while the lower-right countdown reaches 9.
Watch at 1:57Checkpoint: The center wooden 1 clears at about 1:58 and the lower-right countdown remains at 8.
Watch at 1:58Checkpoint: The last wooden countdown has fallen to 7 and the center of the irregular board is mostly empty.
Watch at 2:03Checkpoint: The lower-right countdown steps through 4, 3, 2, and 1 without trapping the remaining colored pieces.
Watch at 2:17Checkpoint: The last wooden section opens at about 2:21 and reveals the cyan, blue, green, and purple endgame pieces.
Watch at 2:21Checkpoint: Blue, cyan, and the two small purple pieces are gone by about 2:28; only the green group, cyan bar, and purple star remain.
Watch at 2:28Checkpoint: The board is empty after the cyan and purple exits at about 2:35.
Watch at 2:35Checkpoint: The level-complete panel appears at about 2:36.
Watch at 2:36Each row links a visible gameplay fact to the walkthrough frame used to check it.
| Fact | Source role | Timestamp | Checked |
|---|---|---|---|
| The walkthrough opens on Level 271 with wooden countdowns 6 in the upper-left tower, 10 in the center, and 18 in the lower-right section. | CherieGaming walkthrough evidence | 0:06 | July 14, 2026 |
| The first purple exit at about 0:13 reduces the wooden countdowns to 5, 9, and 17. | CherieGaming walkthrough evidence | 0:13 | July 14, 2026 |
| Matched exits at about 0:27, 0:35, and 1:00 reduce the countdowns in sequence to 4/8/16, 3/7/15, and 2/6/14. | CherieGaming walkthrough evidence | 0:27 | July 14, 2026 |
| Matched exits at about 0:27, 0:35, and 1:00 reduce the countdowns in sequence to 4/8/16, 3/7/15, and 2/6/14. | CherieGaming walkthrough evidence | 0:35 | July 14, 2026 |
| Matched exits at about 0:27, 0:35, and 1:00 reduce the countdowns in sequence to 4/8/16, 3/7/15, and 2/6/14. | CherieGaming walkthrough evidence | 1:00 | July 14, 2026 |
| A red top exit at about 1:21 leaves the counters at 1, 5, and 13; the upper-left wooden section reaches zero and opens at about 1:31. | CherieGaming walkthrough evidence | 1:21 | July 14, 2026 |
| A red top exit at about 1:21 leaves the counters at 1, 5, and 13; the upper-left wooden section reaches zero and opens at about 1:31. | CherieGaming walkthrough evidence | 1:31 | July 14, 2026 |
| The center wooden section opens at about 1:58, and the final lower-right countdown reaches zero at about 2:21 to expose the endgame pieces. | CherieGaming walkthrough evidence | 1:58 | July 14, 2026 |
| The center wooden section opens at about 1:58, and the final lower-right countdown reaches zero at about 2:21 to expose the endgame pieces. | CherieGaming walkthrough evidence | 2:21 | July 14, 2026 |
| The walkthrough reaches the level-complete panel at about 2:36. | CherieGaming walkthrough evidence | 2:36 | July 14, 2026 |
It covers the irregular board with wooden countdowns 6, 10, and 18 and a narrow colored bridge across the top.
Each wooden countdown hides part of the board. Matched exits reduce all visible counters, and reaching zero releases the pieces behind that section.
Yes. It shows the opening board, every countdown phase, the final cleanup, and the level-complete panel at about 2:36.
This walkthrough matches the irregular Level 271 board with wooden countdowns 6 in the upper-left tower, 10 in the center, and 18 in the lower-right section. If those values or the narrow upper bridge differ, use the Wrong Level tool instead of forcing these moves.
Wrong level?